Filed under: Darkscorch Canticles, Methodology | Tags: Cities of Darkscorch, darkscorch, methodology
Every part of this masterfully works toward the same aesthetic, the maps and the cards and the album cover and the amazing sweaty band photos, it’s all like hanging out with the guys in metal shop in 1978, then taking off in your Camaro to score some weed/Grand Funk tickets.
So, what to make of this epic slab of ancient metal and early days D&D art with a rock band questing board game? The music is wicked, especially if you can never get enough bombastic guitar riffs. The game, to be honest, looks as rough around the edges as the music sounds – a sort of throwback weekend binge with notebook scrawled cards and rules that will make more sense once you’re high.
All things considered, with this being our first foray into game design, we’re pretty proud of the way this turned out and will be posting more in depth game play analysis as the finished pieces arrive. In the interim, you can read iO9’s full piece here, and also enjoy this photo of lead game designer Dustin Drase and a Unicorn.
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